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 This course is designed as an intensive exploration of the adaptation of history to a digital environment. Although the central goal of the course is development of an original, digital history project of professional quality, the course will also examine best practices in digital history, the problems and possibilities inherent in digital history, and issues in information, technical, and aesthetic design. In particular, the course will tackle the problems of creating interactivity and community. Be aware that this class is both a history and media course. In other words, we will begin by thinking (and writing) about good history and then proceed to learning the tools and techniques to bring history into digital form. Be also mindful that any digital work is a collaborative venture, so be prepared to both aid others and ask for help for yourself.
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 The texts (of one kind or another) serve three purposes: 1) to provide you with the background in several areas that might be relatively unfamiliar to historians; 2) to introduce you to some texts that are intended to promote some left brain thinking or provide inspiration; and 3) to furnish you with a modest technical, reference library. We will discuss some of the books briefly, some in depth, and some not at all, but they all should be read either in toto or in small bites. In addition, you are required to obtain a copy of Myst 3: Exile. Except for Myst 3 (which can be used at CHNM or obtained at a reasonable cost from an on-line vendor), all the books are available at the campus bookstore.
Robin Williams et al.,
-- The Non-Designer's Type Book
Jay Bolter & Richard Grusin
-- Remediation: Understanding New Media
Katrin Eismann et al.
-- Photoshop Restoration and Retouching
Steven Heller et al., eds.
-- Don't Make Me Think
Edward Tufte
-- Visual Explanations
Paul C. Gutjahr et al.
-- Illuminating Letters
Patricia Crain
-- The Story of A
Ubi Soft
-- Myst 3: Exile |